Master's lecture in Computer Science - Henrý Þór Jónsson
Veröld - Hús Vigdísar
room 108
Master's student: Henrý Þór Jónsson
Title: Equilibrium: Developing a computer game in the UE4 game engine
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Faculty: Faculty of Industrial Engineering, Mechanical Engineering and Computer Science
Advisor: Hjálmtýr Hafsteinsson,Associate Professor at the Faculty of Industrial Engineering, Mechanical Engineering and Computer Science
Examiner: Hörður Jóhannsson, Senior Software Engineer at Teledyne Gavia
Abstract
Equilibrium is a project with the purpose of examining what it is like to work with the Unreal game engine. This should be useful, both as a guiding light for those willing to tread these same footsteps, and as a launchpad into the wild world of video game design. Equilibrium is designed with inspiration from ancient ideologies, both elements, their combination and perfect information puzzles where players have full knowledge of the opponent's every possible action. This thesis describes the project's progress, preparation, project makeup and will finally lead the reader through a typical playthrough of Equilibrium.